Mario Devlog
Mario » Devlog
Reverse Engineer Project Day One:
Of the games we were allowed to choose to recreate, I decided to go with the Mario 1: Duck Hunt. I will be creating this project in Game Maker. Today I played the game for a bit to get good feel for the game and how the movements work. It has been a quite a few years since I've played! I took time to create the animated baby Mario and big Mario sprites as well as start the tileset for the game. No movement yet, however off to a good start. Tomorrow I will work on finishing up the tileset, needed for the levels, and enemies, as well as movement for Mario.
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What a fun week it was to learn about Reverse Engineering games!
I learned a great deal and have a very much newfound respect for the original programmers and game designers. I ran into some issues yesterday with my collision and I am uploading what I have so far, though I am going to keep updating and working on this project. In retrospect, I thought more or less that it would be straight forward. I felt like I had been making progress, but it usually came with a bug and backtracked me a few steps. Ah the life of a programmer.
I had started on building the following levels, but my mechanics for the first level still need refinement so I will continue with them as I make changes and progress.
4-24-2019
Today I tweaked Mario's jump and collision mask so that it is more accurate to the original game and he does't get (as) stuck on tiles. Most of the mechanics needed for the game are developed, though they need some refinement. The green tubes (pipes ;) are working for the bonus room in level one. I also started creating level 2. Tonight I will work on the finishing touches for the breakable bricks/ coins/ and (?) boxes as well as the finishing pole. Tomorrow I will work on creating power ups and big Mario, as well as finish the remaining levels.
Mario is working great, though I may need to tweak the jump and collision mask a little bit more. Level 1 enemies are added, and have functionality. They disappear when Mario jumps on their head and vise versa, kills Mario when he runs into them. However, the animations that accompany those are still not showing up. Question box blocks were made and change animations after they have been 'hit'. Still needs work with collision. Coins were added as well as the hidden bonus room for level 1. Tomorrow I will work on adding events for the green tubes, other levels, and overall game mechanics and play-ability.
4-22-2017 I worked more on Mario's movement and basic mechanics of running and jumping. The first level is laid out and complete. Today I will work on adding functionality to the green tubes that Mario slides down, breakable blocks(coins) as well as adding enemies to the first level.
April 17, 2019
Today I completed all of the various sprite animations for both the big and baby Mario. I also completed grabbing the tiles and enemies and blocks needed for the first level. I began working on adding in Mario's basic movements including jump, left, right and the animations that accompany them.